BIBLIOGRAPHY




  • Anderson, Sky LaRell. The Interactive Museum: Video Games as History Lessons through Lore and Affective Design. E-Learning and Digital Media Volume: 16 issue: 3, 2019.


  • Bleecker, Julian. Design Fiction, A Short Essay on Design, Science, Fact and Fiction. Near Future Laboratory, 2009.


  • Bratman, David. Sub-Creating Arda: World-Building in J.R.R. Tolkien’s Work, Its Precursors, and Its Legacies. Ed. by Dimitra Fimi and Thomas Honegger (Review), 2019.


  • Center for Technology and Science. Free To Play? Hate, Harassment and Positive Social Experiences in Online Games. Anti-Defamation League, 2019.


  • Crecente, Brian. ‘Fortnite’ Dance Lawsuits: The Carlton, The Floss, The Milly Rock, What is Going On? Variety, 2018.


  • De la Pena, David. Design As Democracy: Techniques for Collective Creativity. Island Press, 2017.


  • Duggan, James. et al.. Near Future School: World building beyond a neoliberal present with participatory design functions. Futures, Volume 94, 2017.


  • Hales, Derek. Design fictions an introduction and provisional taxonomy. Digital Creativity, 2013.


  • Hernandez, Patricia. Fortnite is Free, But Kids Are Getting Bullied Into Spending Money. Polygon, 2019.


  • Higgins, Andrew. More than Narrative: The Role of Paratexts in the World-Building of Austin Tappan Wright J.R.R. Tolkien and Ursula K. Le Guin. Cormarë Series, no. 40, 2019.


  • Imagine Media. Getting Connected. Next Generation, No.19, 1996.


  • Keating, Elizabeth & Monteiro Marko. Managing Misunderstandings: The Role of Language in Interdisciplinary Scientific Collaboration. Science Communication, Volume: 31 issue: 1, 2009.


  • Kelly, Tadgh. On Player Characters and Self Expression. What Games Are, 2012.


  • Knutz, Eva & Markussen, Thomas & Christensen, Poul Rind. The Role of Fiction in Experiments within Design, Art & Architecture - Towards a New Typology of Design Fiction. Design School Kolding, Artifact, Volume III, Issue 2, 2014.


  • Leavitt, Alex & Keegan, Brian & Clark, Joshua. Ping to Win?: Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games. CHI Conference, 2016.


  • Makai, Péter Kristóf. Beyond Fantastic Self-Indulgence: Aesthetic Limits to World-Building. Cormarë Series, no. 40, 2019.


  • Manninen, Tony. Interaction Forms and Communicative Actions in Multi-player Games. Game Studies, 2003.


  • Moreno, Leonard & Rogel, Erika. Transdisciplinary Design: Tamed complexity through new collaboration. Strategic Design Research Journal, 2018.


  • National Research Group. Fortnite The New Social Media? Watch This Space by NRG, 2019.


  • Taylor, Audrey Isabel, and Ekman, Stefan. A Practical Application of Critical World-Building. Foundation: The International Review of Science Fiction 47, 2018.


  • Tee, Richard et al.. Modular Designs and Integrating Practices: Managing Collaboration through Coordination and Cooperation. Research Policy, Volume 48, Issue 1, 2019.


  • Thompson, Clive. Hacking Minecraft. The Conference, 2016.